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These are the games that I (The Great Escape) personally rank as
the best in gaming history. This isnt a list of "most important
games in history", nor is it an impartial list of best games
ever. Its just the games that I feel offer the most enjoyment and
have had the biggest impression on me. Im to indecisive to order
them, so the following list is strictly in no particular order.
|
| Icewind
Dale+Heart of Winter expansion PC, 2000+2001 |
A
Hack and Slash dream come true. No politics, no party management,
just pure RPG action done right with the Baldurs Gate engine.
The first time I played Icewind Dale I made it about half
way before my CD stopped reading properly, which needless
to say; made me very unhappy. The next time I got to play
Icewind dale was with my good friend (and AWOL co-editor of
this site) Gaz. He bought the game again and we proceeded
to spent the next few days Hacking and Slashing through the
wonders of the North together; coming up with cunning strategies
to defeat the hordes, precision traps and lures, discussions
about which is the cooler class- Archers of Mages, bickering
about why my Characters never got any good loot. Good, good
times. I highly recommend that If you can get a friend that's
moderately interested in PC RPGs you give Icewind Dale a shot
because its far more suited to multiplayer than Baldurs Gate,
while keeping that Baldurs gate charm. Hack and Slash your
LAN to greatness. |
|
| Descent:
Freespace - PC, 1998 |
Sure,
Ive played Wing Commander. Ive played X-wing vs Tie Fighter,
Ive even played Starlancer, Iwar and Privateer. They're all
great games, but none come even close to the sheer style and
immersive value than Descent: Freespace has. The demo back
in '98 blew me away: Afterburning towards a Shivan Carrier
while doing barrel rolls to avoid the turrets and firing off
countermeasures to avoid the missiles coming from the fighters
on your six is truly one of the greatest moments you can have
in gaming. In Descent: Freespace the Great War really does
feel like a great war. Terrific atmosphere backed up with
a great storyline and graphics that hold up okay today, 7
years later! I would know, it wasnt till 2004 that I stopped
playing the demo and actually bought the game.
Some people accused Freespace of borrowing too heavily from
other games (WC and X-wing in particular), but the way I see
it, Freespace just took all the best bits and molded them
into one hell of a space sim.
Incredible music, and a mass of multiplayer missions for co-op
or deathmatch; the perfect space sim. |
|
| Enemy
Territory - PC, 2003 |
My first
love of online gaming. It must be fate that I got my ADSL connection
in the same month that Enemy Territory was released; I was a newbie
to the world of online gaming and ET was a harsh, harsh mistress.
If you can look past the spam and the high learning curve, you'll
find one of the deepest most intriguing first person shooters available.
Fighting in the Enemy Territory world is all about teamwork- there
is no thrill like that of breaking through a hardened axis defence,
taking out a deployed mg42 machine gun, reviving a team mate, stealing
the gold from the bank and making a mad dash for the getaway truck;
desperately hoping the covering fire your teammates are putting
down will hold the freshly spawned axis players off long enough.
At its best Enemy Territory is intense team based multiplayer gamingt.
At its worst ET is a nightmare of artillery, mortar and SMG spam.
ET is deep, complex and more satisfying than Counterstrike will
ever be. Oh, and did I mention its FREE! |
|
| Rocket
Knight Adventures - Mega Drive, 1993 |
In
the early-to-mid 1990s there was no shortage of platform games.
Konami's effort is for me, one of, if not the best platform game
on any console. Theres so much of this game to like about Rocket
Knight- amazing graphics that really push the Mega Drive, flowing
and varied level design, amazing music and Characters with more
style than Mario ever had.
It also puts up a decent challenge, though the US version is harder
(different difficulty levels). What else can I say? Its just a great
game and a must in any Mega Drive collection. |
|
| Ace
Combat 4 - Playstation 2, 2001 |
Its hard
to decide what I enjoy more: flying low and dropping cluster bombs
or flying high and taking down fighters among the clouds. Such is
the variety and sheer coolness that Ace Combat 4 has to offer. Previous
games in the series were great fun, but it took the Playstation
2 to really show off what Namco are capable of; gorgeous graphics
and sound, a decent storyline (a first for the series), music so
good its worth listening to on its own and the most important part:
oodles of planes to choose from. Personally, im partial to the Mig-29
and F/A-18 Hornet, but then again they're all so beautifully rendered
it doesn't matter which one your flying.
Plenty of replayability here too, with a 2 player split screen mode
and incentives to play through the single player more than once.
In fact its hard to imagine how anyone can not like Ace Combat 4.
Pure Arcade bliss. |
|
| Max
Payne - PC, 2001 |
It might
not be the longest game ever released, or the deepest, but damnit
its got so much style that anything else hardly seems to matter.
The grit and characterisation put into the main character (Max Payne)
is what really makes the game stand out from other 3rd person shooters.
That isn't to say that there's not a fantastic game behind the story-
the game is an action packed blast fest, made all the better by
"Bullet Time". Essentially Bullet Time is slow motion
diving and shooting, ala the Matrix. In game music is limited to
the menu track and short clips that play when a special event occurs
(e.g a boss), but what little music there is fits in the game great
and has that "one man army" feel to it.
Summary: Kick ass character, good game and classy music. Set aside
a couple of days and play through Max Payne- you wont regret it. |
|
Gran
Turismo (any one but Prologue)
1998-2005 |
So much
to do, and so many ways to do it. Ever since the release of the
first Gran Turismo in '98 the series has gone from strength to strength,
continuously adding features and improvements to keep the well deserved
title of "best racing game evar". Theres just something
special about starting out with $10,000 and working your way to
the top and a garage full of cars, each one with your own special
mark on them. Many have tried, but there has yet to be a racing
game that's come close to the scale and perfection of the series.
Oh, and the licensed music tracks in the game are always one of
the highlights of the series; Garbage, Ash and feeder are among
the bands featured. Love it! |
|
| Daytona
USA - Arcade, 1994 |
Ah Daytona.
Even though the Australian Arcade scene has been in decline since
the mid '90s, you can always count on finding a Daytona or one of
its variants (Turbo or 2). There is a sort of rivalry between myself
and the co-editor of this site; Shaz. Over the years we've had some
cracker races, and even though I'm usually on the losing end of
those races, every now and then I manage to get a win (sweet sweet
revenge!). Despite only 3 tracks and only slight differences in
the cars, there aren't many Arcade games that come close to the
variety of Daytona USA, because there's a certain skill to be learned,
and techniques to be perfected. Each track has its tricky areas,
and for me the long corner of the Advanced track always catches
me out. Shaz on the other hand is often done over by the left-right-left
corner before the hill and long corner that I always screw up, so
there's usually a lot of bustling for position and door slamming.
Putting your buddy into the wall but still loosing the race then
becomes the talking point of the entire day.
Immersive force feedback combined with detailed graphics that run
silky smooth make Daytona the quintessential multiplayer arcade
game. |
|
Ghost Squad - Arcade, 1994 |
|
Ok I'll admit it. Im a huge
lightgun fan. You could Attach a lightgun to
a urinal and I would still pay money to use
it. I thought I'd seen it all till I saw Ghost
Squad outside a local cinema complex, and the
rest is history really. The main lure of Ghost
Squad is its large HK-UMP styled SMG gun which
just screams "PAY MONEY KILL STUFF HAVE
FUN", but unlike a lot of other arcade
games with large weapons, Ghost Squad has the
gameplay to back it up. Basic gameplay is similar
to the Time Crisis series but with more variety
and some superb graphics. Oh, and did I mention
the obligitory 'force feedback'. Fantastic game
and above all others in the genre.
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