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Starwing
Genre: Scrolling Shooter - Developer:Nintendo - Publisher: Nintendo
1993
1993
1993
1993
Background

Called Star Fox for the NTSC version, it was renamed to Starwing because of a trademark issue in Europe, so hence kept that name for Australia. This was the first game to use the SuperFX chip built into the cartridge, to let the game use polygons to gain a effect. This technology was relatively new in the world of gaming and stirred a few opinions along the way.

Story

Lead the Star Fox team to Victory!

In the distant Lylat star system, imagine yourself at the controls of a futuristic, heavily armed space fighter - Arwing.

Lead the counterattack on an invasion force of hundreds of alien tanks, fighter ships, laser gun emplacements and super battleships. maneuver at warp speed through fog-enshrouded canyons, dense asteroid belts and waves of the enemy's best defence. you must use skill and cunning to bring the fight to the enemy's home planet Venom and smash the Core Brain for victory!

The Super FX micro chip is on-board for fluid game control and special effects previously unavailable in home video games! The action explodes from all directions in realistic real-time dimensions.

Technical

1 Player
8 Megabit Cartridge
SuperFX Chip

Perfect Conversion Score

Graphics
Sonics
Playability
Overall
-89-
-81-
-86-
--86--


Comments

Most people either love or loath this space flying shooter, due to the fact of the somewhat early use of 3D visuals. To today's standards the low frame rate and very jaggy polygons can be hard to swallow. Yet in it's time I found this a great game to play, that gave us something different in amongst all those games using sprites.
Posted by: --Shaz--

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Screenshots

 






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